Lecture: Physics-based Modelling


  • Lecturer(s):
  • Start: Wednesday, October 09
  • Dates: Wednesday 10 (c.t.) - 12 at CP1-HSZ / Hörsaal 3
  • Course number: MA-INF 2302
  • Curriculum: Master
  • Requirements: None, but MA-INF 2111 recommended
  • Effort: 6 CP


Subject of this lecture are physically-based simulation techniques for applications in computer graphics and computer animation. Such techniques are increasingly used to create complex animated films, in virtual reality applications and also in computer games.

The lecture will cover the following topics:

  • Particle simulation
  • rigid bodies
  • multi-body-systems
  • collision detection
  • collisions response
  • physics-based motion editing
  • controller-based motion editing


We will perform oral examinations for the lecture physics based modelling. Please use the following link to select a data and time slot for your examination:





Assignment Sheets

Exercise 1: pybullet&Golf-ball
Assignment sheet  (PDF document, 121 KB)
Exercise 2 Spinning top:
Assignment sheet  (PDF document, 168 KB)
Exercise 3: Collision
Assignment sheet  (PDF document, 96 KB)
Exercise 4: Project A 'Inverting Tippe Top'
Assignment sheet  (PDF document, 124 KB)
Exercise 4: Project B 'Falling Cat'
Assignment sheet  (PDF document, 304 KB)