Lecture: Virtual Reality @ B-IT

Course
- Lecturer(s):
- Dates: Wed. 13:00-15:00, B-IT building
- Curriculum: B-IT Master Media Informatics
- Diploma Area: B
Description
Virtual Reality (VR) is an area of Computer-Graphics, wich deals with novel input devices, intuitive and direct interaktion, immersion, real-time-rendering and real-time-simulation. VR is established in different application areas, e.g. in automotive- and plane industry. Furthermore, several problem solutions can be applied to computer games as well. In this lecture, first basic methods and algorithms will be presented. In the following, revelant topics for complex VR systems (e.g. object-behaviour, collision detection, acustic rendering, etc.) will be discussed.
Slides
- Introduction (color) (PDF document, 606 KB)
- Introduction (print) (PDF document, 1.1 MB)
- Applications (color) (PDF document, 1.1 MB)
- Applications (print) (PDF document, 2.6 MB)
- Scenegraphs (color) (PDF document, 348 KB)
- Scenegraphs (print) (PDF document, 387 KB)
- VRML (color) (PDF document, 251 KB)
- VRML (print) (PDF document, 289 KB)
- Displays+Stereo (color) (PDF document, 1.0 MB)
- Displays+Stereo (print) (PDF document, 2.3 MB)
- Input-devices (color) (PDF document, 0.9 MB)
- Input-devices (print) (PDF document, 1.8 MB)
- Error-correction (color) (PDF document, 311 KB)
- Error-correction (print) (PDF document, 413 KB)
- Latency (color) (PDF document, 354 KB)
- Latency (print) (PDF document, 371 KB)
- Interaction (color) (PDF document, 1.1 MB)
- Interaction (print) (PDF document, 1.4 MB)
- Collision-detection-part-1 (color) (PDF document, 251 KB)
- Collision-detection-part-1 (print) (PDF document, 344 KB)
- Collision-detection-part-2 (color) (PDF document, 401 KB)
- Collision-detection-part-2 (print) (PDF document, 440 KB)
- Haptic-rendering (color) (PDF document, 578 KB)
- Haptic-rendering (print) (PDF document, 1.1 MB)
- paths (WMV video, 4.8 MB)
- Sound-rendering (color) (PDF document, 1.0 MB)
- Sound-rendering (print) (PDF document, 1.0 MB)
- Stadium (MPEG video, 32 MB)
- Violin (MPEG video, 32 MB)
Additional Documents
- applied-vr-course (PDF document, 5.1 MB)
- Siggraph2000-course36 (PDF document, 24 MB)
Literature
- Kay M. Stanney (Ed.): Handbook of Virtual Environments Lawrence Erlbaum Associates, 2002
- William R. Sherman, Alan B. Craig: Understanding Virtual Reality Morgan Kaufmann, 2002
- <b>Achtung:</b> diese Bücher sind relativ teuer. Interessenten können sich diese aus dem Handapparat der Informatik II kurzfristig ausleihen.