Project Group: Realtime Rendering and GPU Computing


  • Lecturer(s):
  • Start: Wed. 06.04.2011, 16:30, A6b (Kick-off meeting)
  • Dates: by arrangement
  • Course number: BA-INF 051
  • Curriculum: Bachelor


This project group deals with recent hot topics from the area of realtime rendering as well as from the area of GPU Computing (i.e. the implementation of parallel algorithms on the massively parallel architecture of current graphics hardware), which nowadays becomes more and more relevant also outside the field of computer graphics. The topics offered range from Real-Time Raytracing over GPU-based Geometry Processing to General-Purpose Computing on GPUs. Here, you will get in touch with cutting-edge GPU computing technologies like CUDA or OpenCL.

All topics offered can also be used as direct starting point for a successive bachelor thesis in the same subject area.

For further information please contact Alexander Berner.

The kick-off meeting took place at 04:30pm on Wed. 06. Apr. 2011 in room A6b in the Römerstraße.


  • Isoflächen-Bestimmung für Discrete Indicator Functions
    (Tutor: Alexander Greß, gress@cs...)
  • Terrain Sketching          
    (Tutor: Björn Ganster, ganster@cs...)
  • Kinect 3D Steuerung
    (Tutor: Max Hermann, hermann@cs...)
  • Pathtracing BTFs with OptiX
    (Tutor: Roland Ruiters, ruiters@cs...)
  • Example Based Model Synthesis
    (Tutor: Stefan Hartmann, hartmans@cs...)
  • Procedural Generation of Roads
    (Tutor: Stefan Hartmann, hartmans@cs...)   
  • Feature based terrain generation
    (Tutor: Stefan Hartmann, hartmans@cs...)
  • BTF-Editing, comparison of an analytical and an appearance-driven approach
    (Tutor: Marlon Mylo, mylo@cs...)