Surface Light Field Rendering for Virtual Product Design
In proceedings of The 11th International Conference on Virtual Systems and Multimedia (VSMM 2005), pages 185-188, Oct. 2005
Presented at The 11th International Conference on Virtual Systems and Multimedia (VSMM 2005)
Abstract
Interior and material designers currently refuse to employ Virtual Prototyping software due to potential errors in computer generated images. In this paper we propose real-time rendering of a precomputed global illumination solution including accurate materials, which is stored as an outgoing Surface Light Field (SLF), as a method to improve upon this problem. In addition, suitable SLF compression and computation techniques are presented and the quality of rendered images is demonstrated.
Keywords: global illumination, image-based rendering, virtual product design, virtual reality
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Bibtex
@INPROCEEDINGS{meseth-2005-slf, author = {Meseth, Jan and M{\"u}ller, Gero and Klein, Reinhard}, pages = {185--188}, title = {Surface Light Field Rendering for Virtual Product Design}, booktitle = {The 11th International Conference on Virtual Systems and Multimedia (VSMM 2005)}, year = {2005}, month = oct, keywords = {global illumination, image-based rendering, virtual product design, virtual reality}, abstract = {Interior and material designers currently refuse to employ Virtual Prototyping software due to potential errors in computer generated images. In this paper we propose real-time rendering of a precomputed global illumination solution including accurate materials, which is stored as an outgoing Surface Light Field (SLF), as a method to improve upon this problem. In addition, suitable SLF compression and computation techniques are presented and the quality of rendered images is demonstrated.}, conference = {The 11th International Conference on Virtual Systems and Multimedia (VSMM 2005)} }