The Presentation of Cultural Heritage Models in Epoch
David Arnold, Franco Niccolucci, and Luc Van Gool (Editors)
Sven Havemann, V. Settgast, D. Fellner, Geert Willems, Luc Van Gool, Gero Müller, Martin Schneider, and Reinhard Klein
In proceedings of EPOCH Conference on Open Digital Cultural Heritage Systems, Rome, Feb. 2008
Abstract
The presentation of CH artefacts is technically demanding because it has to meet a variety of requirements: A plethora of file formats, compatibility with numerous application scenarios from powerwall to web-browser, sustainability and long-term availability, extensibility with respect to digital model representations, and last but not least a good usability. Instead of a monolithic application we propose a viewer architecture that builds upon a module concept and a scripting language. This permits to design with reasonable effort non-trivial interaction components for exploration and inspection of individual models as well as of complex 3D-scenes. Furthermore some specific CH-models will be discussed in more detail.
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Bibtex
@INPROCEEDINGS{havemann-2008-presentation, author = {Havemann, Sven and Settgast, V. and Fellner, D. and Willems, Geert and Van Gool, Luc and M{\"u}ller, Gero and Schneider, Martin and Klein, Reinhard}, editor = {Arnold, David and Niccolucci, Franco and Van Gool, Luc}, title = {The Presentation of Cultural Heritage Models in Epoch}, journal = {EPOCH Conference on Open Digital Cultural Heritage Systems}, booktitle = {EPOCH Conference on Open Digital Cultural Heritage Systems}, year = {2008}, month = feb, location = {Rome}, abstract = {The presentation of CH artefacts is technically demanding because it has to meet a variety of requirements: A plethora of file formats, compatibility with numerous application scenarios from powerwall to web-browser, sustainability and long-term availability, extensibility with respect to digital model representations, and last but not least a good usability. Instead of a monolithic application we propose a viewer architecture that builds upon a module concept and a scripting language. This permits to design with reasonable effort non-trivial interaction components for exploration and inspection of individual models as well as of complex 3D-scenes. Furthermore some specific CH-models will be discussed in more detail.} }