High Quality Rendering of Reflectance Data
Abstract
Photorealistic graphics play a very important role in various application areas and industries, among them the computer game industry, movie production industry, and even traditional engineering which more and more employs VR applications for virtual prototyping and especially styling reviews. Since correct reflectance properties tremendously increase the realism of such applications, extending existing systems from these application areas immediately improves the overall product.
The tutorial introduces the basic terminology, shows techniques for acquisition of reflectance properties of both synthetic and real-world materials, presents common representations for reflectance properties and elaborates on rendering techniques both for real-time and offline applications. While the tutorial gives an overview over existing techniques for most aspects, selected topics are described in much more detail.
In addition to describing acquisition, storage and rendering of reflectance properties, related areas will be covered: texturing and parameterization, texture- and BTF synthesis and tone mapping represent techniques. These are inevitable to achieve really photorealistic results and are therefore required by every system that aims at using reflectance properties. Here, as well, an overview over the research areas is given, existing techniques are described and selected topics are elaborated on in more detail.
Keywords: parametrization, photorealistic rendering, reflectance properties, texture synthesis, tone-mapping
Images
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Bibtex
@MISC{cgi-tutorial-2004, author = {Meseth, Jan and M{\"u}ller, Gero and Sattler, Mirko and Sarlette, Ralf and Artusi, A. and Wilkie, A. and Zotti, G. and Klein, Reinhard and Purgathofer, Werner}, title = {High Quality Rendering of Reflectance Data}, year = {2004}, month = jun, publisher = {CGI 2004}, howpublished = {CGI 2004 tutorial}, keywords = {parametrization, photorealistic rendering, reflectance properties, texture synthesis, tone-mapping}, abstract = {Photorealistic graphics play a very important role in various application areas and industries, among them the computer game industry, movie production industry, and even traditional engineering which more and more employs VR applications for virtual prototyping and especially styling reviews. Since correct reflectance properties tremendously increase the realism of such applications, extending existing systems from these application areas immediately improves the overall product. The tutorial introduces the basic terminology, shows techniques for acquisition of reflectance properties of both synthetic and real-world materials, presents common representations for reflectance properties and elaborates on rendering techniques both for real-time and offline applications. While the tutorial gives an overview over existing techniques for most aspects, selected topics are described in much more detail. In addition to describing acquisition, storage and rendering of reflectance properties, related areas will be covered: texturing and parameterization, texture- and BTF synthesis and tone mapping represent techniques. These are inevitable to achieve really photorealistic results and are therefore required by every system that aims at using reflectance properties. Here, as well, an overview over the research areas is given, existing techniques are described and selected topics are elaborated on in more detail.}, conference = {Computer Graphics International 2004 (CGI 2004)} }