Towards the next generation of 3D content creation
Abstract
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Human Computer Interaction, force feedback and VR fine-manipulation techniques. This integration allows us to create a new compelling form of 3D object creation and manipulation preserving the metaphors designers, artists and painters have accustomed to during their day to day practice. Our system comprises a novel augmented reality workbench and enables users to simultaneously perform natural fine pose determination of the edited object with one hand and model or paint the object with the other hand. The hardware setup features a non-intrusive, video-based hand tracking subsystem, see-through glasses and a 3D 6-degree of freedom input device. The possibilities delivered by our AR workbench enable us to implement traditional and recent editing metaphors in an immersive and fully three-dimensional environment, as well as to develop novel approaches to 3D object interaction.
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Bibtex
@INPROCEEDINGS{bendels-2004-towards, author = {Bendels, Gerhard H. and Kahlesz, Ferenc and Klein, Reinhard}, pages = {283--289}, title = {Towards the next generation of 3D content creation}, booktitle = {International Working Conference on Advanced Visual Interfaces (AVI 2004)}, year = {2004}, month = may, publisher = {ACM Press}, abstract = {In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Human Computer Interaction, force feedback and VR fine-manipulation techniques. This integration allows us to create a new compelling form of 3D object creation and manipulation preserving the metaphors designers, artists and painters have accustomed to during their day to day practice. Our system comprises a novel augmented reality workbench and enables users to simultaneously perform natural fine pose determination of the edited object with one hand and model or paint the object with the other hand. The hardware setup features a non-intrusive, video-based hand tracking subsystem, see-through glasses and a 3D 6-degree of freedom input device. The possibilities delivered by our AR workbench enable us to implement traditional and recent editing metaphors in an immersive and fully three-dimensional environment, as well as to develop novel approaches to 3D object interaction.}, isbn = {1-58113-867-9}, conference = {International Working Conference on Advanced Visual Interfaces (AVI 2004)} }