Efficient Non-Linear Editing of Large Point Clouds
Abstract
Editing 3D models is often performed on triangular meshes. We generalize editing operations based on differential coordinates to work on point clouds without explicit connectivity information. This allows a point cloud to be interpreted as a surface or volumetric body upon which physically plausible deformations can be applied. Our multiresolution approach allows for a real-time editing experience of large point clouds with 1M points without any offline processing. We tested our method on a range of synthetic and real world data sets acquired by laser scanner. All of them were interactively editable and produced intuitive deformation results within few minutes of editing.
Keywords: differential coordinates, non-linear editing, point cloud, real-time, subsampling
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Bibtex
@INPROCEEDINGS{aiteanu-2010-pointclouds, author = {Aiteanu, Fabian and Degener, Patrick and Klein, Reinhard}, title = {Efficient Non-Linear Editing of Large Point Clouds}, booktitle = {International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2010)}, year = {2010}, month = feb, keywords = {differential coordinates, non-linear editing, point cloud, real-time, subsampling}, abstract = {Editing 3D models is often performed on triangular meshes. We generalize editing operations based on differential coordinates to work on point clouds without explicit connectivity information. This allows a point cloud to be interpreted as a surface or volumetric body upon which physically plausible deformations can be applied. Our multiresolution approach allows for a real-time editing experience of large point clouds with 1M points without any offline processing. We tested our method on a range of synthetic and real world data sets acquired by laser scanner. All of them were interactively editable and produced intuitive deformation results within few minutes of editing.}, issn = {1213-6964} }