The RealReflect project’s goal is to increase the realism of Virtual Reality (VR) technology by developing physically correct visualization technology capable of accounting for phenomena like metamerism, fluorescence and light polarization and integrating it into an existing VR system. This will enable users from many different areas like automotive industry or architecture to create VR simulations for the interior design, thereby avoiding the necessity to build expensive real prototypes which reduces costs as well as time to market of the overall end products.

The new technology will include methods for:

  • fully automatic acquisition of reflectance properties in spectral space (BTF);
  • BTF database creation and management;
  • texture mapping with minimized distortion and texture synthesis on surfaces;
  • level of detail techniques specially suitable for BTF textured geometry;
  • a high quality rendering module based on photon tracing;
  • the generation of surface light fields for interactive visualization;
  • an implementation of an interactive surface light field render;
  • tone mapping (in order to support as many display devices as possible);
  • evaluation, validation and testing of the results.

See externour project page for more information.


Jan Meseth, Gero Müller, Reinhard Klein, Florian Röder, and M. Arnold
In proceedings of The 3rd Symposium on Applied Perception in Graphics and Visualization, July 2006
H. Lensch, M. Gösele, Y. -Y. Chuang, T. Hawkins, S. Marschner, W. Matusik, and Gero Müller
In SIGGRAPH 2005 Tutorials, 2005
In proceedings of The 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), Eurographics Association, pages 13-20, Eurographics Association, Nov. 2005
Wu (Editors)
In: The Visual Computer (Oct. 2005), 21:8-11(591-600)
In proceedings of The 11th International Conference on Virtual Systems and Multimedia (VSMM 2005), pages 185-188, Oct. 2005
M. Alexa and J. Marks (Editors)
In: Computer Graphics Forum (Sept. 2005), 24:3(569-579)
In: Computer Graphics Forum (Mar. 2005), 24:1(83-109)
B. Girod, M. Magnor, and H.-P. Seidel (Editors)
In proceedings of Vision, Modeling, and Visualization 2004, pages 331-338, Akademische Verlagsgesellschaft Aka GmbH, Berlin, Nov. 2004
B. Girod, M. Magnor, and H.-P. Seidel (Editors)
In proceedings of Vision, Modeling, and Visualization 2004, pages 167-174, Akademische Verlagsgesellschaft Aka GmbH, Berlin, Nov. 2004
Christophe Schlick and Werner Purgathofer (Editors)
In proceedings of Eurographics 2004, State of the Art Reports, pages 69-94, INRIA and Eurographics Association, Sept. 2004
N. Magnenat-Thalmann, F. Cordier, M. Keckeisen, S. Kimmerle, Reinhard Klein, and Jan Meseth
In proceedings of Eurographics 2004, Tutorials 1: Simulation of Clothes for Real-time Applications, INRIA and the Eurographics Association, Sept. 2004
In proceedings of Computer Graphics International 2004 (CGI 2004), pages 198-205, IEEE Computer Society, June 2004
Jan Meseth, Gero Müller, Mirko Sattler, Ralf Sarlette, A. Artusi, A. Wilkie, G. Zotti, Reinhard Klein, and Werner Purgathofer
CGI 2004 tutorial, June 2004
A. Keller and H. W. Jensen (Editors)
In: Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pages 69-79 + 409, Eurographics Association, June 2004
D. Reiners, D. Fellner, Reinhard Klein, and J. Kautz (Editors)
In: Computers and Graphics (Feb. 2004), 28:1(103-112)
In proceedings of Virtual Concepts 2003, pages 356-363, Nov. 2003
T. Ertl, B. Girod, G. Greiner, H. Niemann, H.-P. Seidel, E. Steinbach, and R. Westermann (Editors)
In proceedings of Vision, Modeling and Visualisation 2003, pages 271-280, Akademische Verlagsgesellschaft Aka GmbH, Berlin, Nov. 2003
In proceedings of The 12th International Meshing Roundtable 2003, Sept. 2003
In proceedings of Eurographics 2003, Sept. 2003
P. Brunet and D. Fellner (Editors)
In proceedings of Eurographics 2003 Industrial and Project Presentations, Sept. 2003
In proceedings of OpenSG Symposium 2003, pages 89-96, Eurographics Association, Switzerland, Apr. 2003