Procedural Modeling




Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modelling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine.

Although all modeling techniques on a computer require algorithms to manage and store data at some point, procedural modeling focuses on creating a model from a rule set, or enhancing models automatically. Procedural modeling is often applied when it would be too cumbersome to create a 3D model using generic 3D modelers, or when more specialized tools are required. This is often the case for plants, architecture or landscapes.

This project aims to advance modelling methods applied in procedural modeling by analyzing how existing approaches to model specific types of models or generic procedural modeling approaches can be improved.


In: Computer Graphics Forum (Sept. 2011), 30:7(2031-2040)
O. Deussen, D. Keim, and D. Saupe (Editors)
In proceedings of Vision, Modeling, and Visualization 2008 (VMV 2008), pages 51-60, Akademische Verlagsgesellschaft Aka GmbH, Heidelberg, Oct. 2008
Mateu Sbert (Editors)
In proceedings of Spring Conference on Computer Graphics 2007 (SCCG 2007), pages 150-157, Comenius University, Bratislava, Apr. 2007