Probabilistic Motion Sequence Generation
In proceedings of Computer Graphics International 2004 (CGI 2004), pages 514-517, IEEE Computer Society, Juni 2004
Präsentiert: Computer Graphics International 2004 (CGI 2004)
Abstract
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based upon the idea of video textures we propose a simple algorithm to create new user controlled animation sequences based only on a few key frames by the analysis of velocity and position coherence. The simplicity of the method is achieved by carrying out the calculations on the main principal components of the reference animation, hence reducing the dimensionality of the input data. This also leads to significant compression. Smooth animations are ensured, using one of the proposed blending schemes.
Bilder
![]() |
Paper herunterladen
Bibtex
@INPROCEEDINGS{sattler-2004-probabilistic, author = {Sattler, Mirko and Sarlette, Ralf and Klein, Reinhard}, pages = {514--517}, title = {Probabilistic Motion Sequence Generation}, booktitle = {Computer Graphics International 2004 (CGI 2004)}, year = {2004}, month = jun, publisher = {IEEE Computer Society}, abstract = {Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based upon the idea of video textures we propose a simple algorithm to create new user controlled animation sequences based only on a few key frames by the analysis of velocity and position coherence. The simplicity of the method is achieved by carrying out the calculations on the main principal components of the reference animation, hence reducing the dimensionality of the input data. This also leads to significant compression. Smooth animations are ensured, using one of the proposed blending schemes.}, issn = {1530-1052}, isbn = {0-7695-2171-1}, conference = {Computer Graphics International 2004 (CGI 2004)} }