RealReflect - Real-time Visualization of Complex Reflectance Behaviour in Virtual Protoyping
Abstract
Conventional Virtual Reality (VR) is already being used in the design process for styling reviews on a daily basis, but until now only object shape can be assessed in a meaningful way, and neither the look and feel, nor the quality of surface materials can be adequately reproduced. Therefore, most interior design decisions in the automotive industry are still performed on expensive real prototypes. Apart from being costly and wasteful, this practice also significantly increases the time to market of the overall end products.
The RealReflect project is an endeavor to increase the realism of VR technology to levels where it can be used for meaningful qualitative reviews of real objects. The technology developed in the project covers all stages of an advanced image synthesis process, ranging from the acquisition and further processing of reflectance data over texture synthesis and compression of the measurement data to high quality light simulations and real-time image-based rendering. The resulting improved quality especially provides a considerable benefit to those VR users groups - such as the automotive industry or architecture - who routinely have to make important design decisions about object appearance long before the actual product is first assembled.
In this presentation, we will provide details both on the project's goals and the results that were achieved by the various participants - representing industry as well as research institutes - of the RealReflect project already.
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Zusätzliches Material
- Präsentationsfolien (PDF-Dokument, 3.9 MB)
Bibtex
@INPROCEEDINGS{klein-2003-realreflect, author = {Klein, Reinhard and Meseth, Jan and M{\"u}ller, Gero and Sarlette, Ralf and Guthe, Michael and Bal{\'a}zs, {\'A}kos}, editor = {Brunet, P. and Fellner, D.}, title = {RealReflect - Real-time Visualization of Complex Reflectance Behaviour in Virtual Protoyping}, booktitle = {Eurographics 2003 Industrial and Project Presentations}, year = {2003}, month = sep, abstract = {Conventional Virtual Reality (VR) is already being used in the design process for styling reviews on a daily basis, but until now only object shape can be assessed in a meaningful way, and neither the look and feel, nor the quality of surface materials can be adequately reproduced. Therefore, most interior design decisions in the automotive industry are still performed on expensive real prototypes. Apart from being costly and wasteful, this practice also significantly increases the time to market of the overall end products. The RealReflect project is an endeavor to increase the realism of VR technology to levels where it can be used for meaningful qualitative reviews of real objects. The technology developed in the project covers all stages of an advanced image synthesis process, ranging from the acquisition and further processing of reflectance data over texture synthesis and compression of the measurement data to high quality light simulations and real-time image-based rendering. The resulting improved quality especially provides a considerable benefit to those VR users groups - such as the automotive industry or architecture - who routinely have to make important design decisions about object appearance long before the actual product is first assembled. In this presentation, we will provide details both on the project's goals and the results that were achieved by the various participants - representing industry as well as research institutes - of the RealReflect project already.}, conference = {Eurographics 2003} }