Autor | Thema | Jahr |
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Martin Rump | Efficient Capture of Multispectral Reflectance of Complex Surfaces | 2020 |
Marlon Mylo | Exploring the Frequency Domain for Perceptually Plausible Material Edits | 2020 |
Sebastian Ochmann | Automatic Reconstruction of Parametric, Volumetric Building Models from 3D Point Clouds | 2019 |
Stefan Hartmann | Example-Based Urban Modeling | 2018 |
Oliver Burghard | Calculating Sparse and Dense Correspondences for Near-Isometric Shapes | 2018 |
Jun Li | Fine-Scaled 3D Geometry Recovery from Single RGB Images | 2018 |
Christoph Peters | Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging | 2017 |
Max Hermann | Visual analytics methods for shape analysis of biomedical images exemplified on rodent skull morphology | 2017 |
Michael Weinmann | Material Recognition Meets 3D Reconstruction: Novel Tools for Efficient, Automatic Acquisition Systems | 2016 |
Anna Vögele | Patterns in Motion – From The Detection of Primitives to Steering Animations | 2016 |
Christopher Schwartz | Acquisition, Transmission and Rendering of Objects with Optically Complicated Material Appearance | 2015 |
Roland Ruiters | Data-Driven Analysis and Interpolation of Optical Material Properties | 2014 |
Kai Schröder | Visual Prototyping of Cloth | 2014 |
Raoul Wessel | Shape Retrieval Methods for Architectural 3D Models | 2014 |
Alexander Berner | Analysis and Manipulation of Repetitive Structures of Varying Shape | 2013 |
Björn Ganster | Improving Usability in Procedural Modeling | 2013 |
Alireza Rahimi | Numerische Simulation von Knochenumbauvorgängen um zahnärztliche Implantate mit der Finite-Elemente-Methode | 2013 |
Patrick Degener | Surface Deformation Potentials on Meshes for Computer Graphics and Visualization | 2011 |
Markus Schlattmann | Real-Time Markerless Tracking the Human Hands for 3D Interaction | 2011 |
Ruwen Schnabel | Efficient Point-Cloud Processing with Primitive Shapes | 2010 |
Martin Schneider | Methods for Real-time Visualization and Interaction with Landforms | 2010 |
Gero Müller | Data-Driven Methods for Compression and Editing of Spatially Varying Appearance | 2009 |
Pavel Borodin | High-Quality Simplification and Repair of Polygonal Models | 2009 |
Ákos Balázs | Tessellation and rendering of trimmed NURBS models in scene graph systems | 2008 |
Jan Meseth | Towards Predictive Rendering in Virtual Reality | 2008 |
Mirko Sattler | Realistic Visualization of Animated Virtual Cloth | 2007 |
Gerhard H. Bendels | Methods for 3D Geometry Processing in the Cultural Heritage Domain | 2007 |
Marcin Novotni | Methods for 3D shape retrieval and matching | 2006 |
Zoltán Nagy | Interactive Methods For Non-Photorealistic Volume Visualization | 2005 |
Michael Guthe | Appearance Preserving Rendering of Out-of-Core Polygon and NURBS Models | 2005 |