Vorlesung: Physics-based Modelling


  • Dozent(en):
  • Beginn: Mittwoch, 09. Oktober
  • Zeiten: Mittwoch 10 (c.t.) - 12 in CP1-HSZ / Hörsaal 3
  • Veranstaltungsnummer: MA-INF 2302
  • Studiengang: Master
  • Voraussetzungen: Keine, aber MA-INF 2111 empfohlen
  • Aufwand: 6 LP


Subject of this lecture are physically-based simulation techniques for applications in computer graphics and computer animation. Such techniques are increasingly used to create complex animated films, in virtual reality applications and also in computer games.

The lecture will cover the following topics:

  • Particle simulation
  • rigid bodies
  • multi-body-systems
  • collision detection
  • collisions response
  • physics-based motion editing
  • controller-based motion editing


We will perform oral examinations for the lecture physics based modelling. Please use the following link to select a data and time slot for your examination:






Übung 1: pybullet&Golf-ball
Übungsblatt  (PDF-Dokument, 121 KB)
Übung 2 Spinning top:
Übungsblatt  (PDF-Dokument, 168 KB)
Übung 3: Collision
Übungsblatt  (PDF-Dokument, 96 KB)
Übung 4: Project A 'Inverting Tippe Top'
Übungsblatt  (PDF-Dokument, 124 KB)
Übung 4: Project B 'Falling Cat'
Übungsblatt  (PDF-Dokument, 304 KB)