Lecture: Introduction to Computer Graphics @ B-IT

Course

  • Lecturer(s):
  • Start: 03.11.2016
  • Dates: Tue. 16:15 - 17:45 and Thu. 16:15 - 17:45, Main lecture hall, B-IT
  • Course number: 16ws-29192
  • Curriculum: B-IT Master Media Informatics
  • Exams: 09.02.2017 16:15 (preliminary)
  • Follow-up/Side-events: Resit exam 06.04.2017 10:15 (preliminary)

Exercises

Description

Computer Graphics deals with hardware, algorithms and datastructures for the synthesis of images or movies from abstract 3D scene, geometry and material descriptions as well as camera/object motion. This lecture introduces the fundamental concepts of computer graphics.

Among the topics of this lecture are: two and three dimensional object representation; affine and perspective mappings; scene representations / the scene graph; clipping algorithms; raster algorithms; sampling theorem and antialiasing; computing visibility and occlusion; color spaces; optical material properties and shading; textures; global illumination; graphics hardware architectures and real-time rendering; representations of curves and surfaces.

In the exercises the theoretical concepts of the lecture are examplified in theoretical tasks and practical programming assignments. The practical part of the exercise is done using a JavaScript based WebGL framework in order to showcase fundamental concepts of real-time graphics.

Slides

Assignment Sheets

Exercise 1: WebGL LaTeX
Assignment sheet  (PDF document, 158 KB)
Exercise 2: ColorInterpolation
Assignment sheet  (PDF document, 182 KB)
Exercise 3: Transformations
Assignment sheet  (PDF document, 174 KB)
Exercise 4: CelShading
Assignment sheet  (PDF document, 189 KB)
Exercise 5: ViewFrustum
Assignment sheet  (PDF document, 173 KB)
Exercise 6: ReflectanceModels
Assignment sheet  (PDF document, 286 KB)