Lecture: Introduction to Computer Graphics @ B-IT

Course

  • Lecturer(s):
  • Start: 29.10.2013
  • Dates: Tue. 16:45 (s.t.) - 18:15 and Thu. 17 (s.t.) - 18:30, Rheinsaal, B-IT
  • Course number: 13ws-29192
  • Curriculum: B-IT Master Media Informatics

Exercises

Description

Computer Graphics deals with hardware, algorithms and datastructures for the synthesis of images or movies from abstract 3D scene, geometry and material descriptions as well as camera/object motion. This lecture introduces the fundamental concepts of computer graphics.

Among the topics of this lecture are: two and three dimensional object representation; affine and perspective mappings; scene representations / the scene graph; clipping algorithms; raster algorithms; sampling theorem and antialiasing; computing visibility and occlusion; color spaces; optical material properties and shading; textures; global illumination; graphics hardware architectures and real-time rendering; representations of curves and surfaces.

In the exercises the theoretical concepts of the lecture are examplified in theoretical tasks and practical programming assignments. Programming is primarily done in C++ using the OpenGL library.

Slides

Assignment Sheets

Exercise 1: OpenGL and Bresenham
Assignment sheet  (PDF document, 326 KB)
Exercise 2: Barycentric Coordinates
Assignment sheet  (PDF document, 239 KB)
Exercise 3: Scene Graph and Quaternions
Assignment sheet  (PDF document, 346 KB)
Exercise 4: Projective Space and Perspective Transformation
Assignment sheet  (PDF document, 179 KB)
Exercise 5: Gamut Mapping
Assignment sheet  (PDF document, 170 KB)
Exercise 6: Color Interpolation and Euler Formula
Assignment sheet  (PDF document, 237 KB)
Exercise 7: Bezier and B-spline curves
Assignment sheet  (PDF document, 186 KB)
Exercise 8: Raytracing and Subdivision
Assignment sheet  (PDF document, 294 KB)
Exercise 10: Repetition
Assignment sheet  (PDF document, 109 KB)

Additional Documents