Lecture: Physics based Modeling

Course

  • Lecturer(s):
  • Start: 18.10.2011
  • Dates: Tue. 16 (c.t.) - 18 LBH - Lecture hall III.03
  • Course number: MA-INF 2302
  • Curriculum: Master

Exercises

Description

Subject of this lecture are physically-based simulation techniques for applications in computer graphics and computer animation. Such techniques are increasingly used to create complex animated films, in virtual reality applications and also in computer games.

The lecture will cover the following topics:

  • Particle simulation
  • rigid bodies
  • multi-body-systems
  • collision detection
  • collisions response
  • physics-based motion editing
  • controller-based motion editing

Arrangement of the Examinations

Please follow the given link to vote for a time slot for your examination:

http://www.doodle.com/x9cddf7ea8tr4c3d


Slides

Assignment Sheets

Exercise 1: Matlab ODE-SolarSystem
Assignment sheet  (PDF document, 121 KB)
Exercise 2: Spinning-Top
Assignment sheet  (PDF document, 169 KB)
Exercise 3: Spinning-Top-Friction-Baraff
Assignment sheet  (PDF document, 56 KB)

Additional Documents