Lecture: Introduction to Computer Graphics and Visualization


  • Lecturer(s):
  • Start: Tue., 17.04.2018 (Attention: changed date)
  • Dates: Tue. and Thu. 16 (c.t.) - 18, HSZ - HS 7
  • Course number: BA-INF 105
  • Curriculum: Bachelor
  • Diploma Area: B
  • Effort: 4.0 SWS
  • Exams: TBD
  • Follow-up/Side-events: TBD



Computer Graphics deals with hardware, algorithms and datastructures for the synthesis of images or movies from abstract 3D scene, geometry and material descriptions as well as camera/object motion. This lecture introduces the fundamental concepts of computer graphics. In detail the following major topics will be discussed:

  • Two and three dimensional object representation
  • Affine and perspective mappings
  • Scene representations/the scene graph
  • Sampling theorem and antialiasing
  • Computing visibility and occlusion
  • Color spaces
  • Optical material properties and shading
  • Textures
  • Global illumination
  • Graphics hardware architectures and rela time rendering
  • Representations of curves and surfaces

Exercises: In the exercises the theoretical concepts of the lecture are examplified in practical programming assignments.

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Assignment Sheets

Exercise 1: WebGL LaTeX
Assignment sheet  (PDF document, 163 KB)