Real-Time Bare-Hands-Tracking for 3D Games

Markus Schlattmann, Johannes Broekelschen, and Reinhard Klein
In proceedings of IADIS International Conference Game and Entertainment Technologies (GET '09), pages 59-66, IADIS Press, June 2009
 

Abstract

Recently, stable markerless 6 DOF video-based hand-tracking devices became available. These devices simultaneously track the positions and orientations of the user’s both hands in different postures with at least 40 frames per second. Such hand-tracking allows for using the human hands as natural input devices. To exploit these devices for interaction with an application, suitable interaction interfaces and techniques are required. Especially, in the field of 3D gaming further developments and analyses of bare-handed interaction are needed. Therefore, we introduce a novel general interface for gaming purposes and analyzed various interaction modes/metaphors by coupling it to three popular 3D games: a racing game, a flight simulator and a first-person shooter. Furthermore, we present an evaluation and discussion based on an informal user study.

Keywords: Games, Gesture-Based Interfaces, hand-tracking, Human-Computer-Interaction, Mixed Reality

This paper won the Outstanding Paper Award at the IADIS International Conference Game and Entertainment Technologies 2009.

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Bibtex

@INPROCEEDINGS{schlattmann-2009-games,
     author = {Schlattmann, Markus and Broekelschen, Johannes and Klein, Reinhard},
      pages = {59--66},
      title = {Real-Time Bare-Hands-Tracking for 3D Games},
  booktitle = {IADIS International Conference Game and Entertainment Technologies (GET '09)},
       year = {2009},
      month = jun,
  publisher = {IADIS Press},
       note = {Outstanding Paper Award},
   keywords = {Games, Gesture-Based Interfaces, hand-tracking, Human-Computer-Interaction, Mixed Reality},
   abstract = {Recently, stable markerless 6 DOF video-based hand-tracking devices became available. These devices
               simultaneously track the positions and orientations of the user’s both hands in different postures
               with at least 40 frames per second. Such hand-tracking allows for using the human hands as natural
               input devices. To exploit these devices for interaction with an application, suitable interaction
               interfaces and techniques are required. Especially, in the field of 3D gaming further developments
               and analyses of bare-handed interaction are needed. Therefore, we introduce a novel general
               interface for gaming purposes and analyzed various interaction modes/metaphors by coupling it to
               three popular 3D games: a racing game, a flight simulator and a first-person shooter. Furthermore,
               we present an evaluation and discussion based on an informal user study.},
       isbn = {978-972-8924-85-0}
}