Patch-based Texture Interpolation
Abstract
In this paper, we present a novel exemplar-based technique for the interpolation between two textures that combines patch-based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, we warp and blend small image neighborhoods prior to patch-based texture synthesis. In addition, interpolating and enforcing characteristic image statistics faithfully handles high frequency detail. We are able to create both intermediate textures as well as continuous transitions. In contrast to previous techniques computing a global morphing transformation on the entire input exemplar images, our localized and patch-based approach allows us to successfully interpolate between textures with considerable differences in feature topology for which no smooth global warping field exists.
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Bibtex
@ARTICLE{ruiters-2010-interpolation,
author = {Ruiters, Roland and Schnabel, Ruwen and Klein, Reinhard},
editor = {Lawrence, Jason and Stamminger, Marc},
pages = {1421--1429},
title = {Patch-based Texture Interpolation},
journal = {Computer Graphics Forum},
volume = {29},
number = {4},
year = {2010},
month = jun,
abstract = {In this paper, we present a novel exemplar-based technique for the interpolation between two
textures that combines patch-based and statistical approaches. Motivated by the notion of texture as
a largely local phenomenon, we warp and blend small image neighborhoods prior to patch-based texture
synthesis. In addition, interpolating and enforcing characteristic image statistics faithfully
handles high frequency detail. We are able to create both intermediate textures as well as
continuous transitions. In contrast to previous techniques computing a global morphing
transformation on the entire input exemplar images, our localized and patch-based approach allows us
to successfully interpolate between textures with considerable differences in feature topology for
which no smooth global warping field exists.}
}
