High Quality Rendering of Reflectance Data

Jan Meseth, Gero Müller, Mirko Sattler, Ralf Sarlette, A. Artusi, A. Wilkie, G. Zotti, Reinhard Klein, and Werner Purgathofer
CGI 2004 tutorial, June 2004
Presented at Computer Graphics International 2004 (CGI 2004)
 

Abstract

Photorealistic graphics play a very important role in various application areas and industries, among them the computer game industry, movie production industry, and even traditional engineering which more and more employs VR applications for virtual prototyping and especially styling reviews. Since correct reflectance properties tremendously increase the realism of such applications, extending existing systems from these application areas immediately improves the overall product.

The tutorial introduces the basic terminology, shows techniques for acquisition of reflectance properties of both synthetic and real-world materials, presents common representations for reflectance properties and elaborates on rendering techniques both for real-time and offline applications. While the tutorial gives an overview over existing techniques for most aspects, selected topics are described in much more detail.

In addition to describing acquisition, storage and rendering of reflectance properties, related areas will be covered: texturing and parameterization, texture- and BTF synthesis and tone mapping represent techniques. These are inevitable to achieve really photorealistic results and are therefore required by every system that aims at using reflectance properties. Here, as well, an overview over the research areas is given, existing techniques are described and selected topics are elaborated on in more detail.

Keywords: parametrization, photorealistic rendering, reflectance properties, texture synthesis, tone-mapping

Images

Bibtex

@MISC{cgi-tutorial-2004,
        author = {Meseth, Jan and M{\"u}ller, Gero and Sattler, Mirko and Sarlette, Ralf and Artusi, A. and Wilkie, A.
                  and Zotti, G. and Klein, Reinhard and Purgathofer, Werner},
         title = {High Quality Rendering of Reflectance Data},
          year = {2004},
         month = jun,
     publisher = {CGI 2004},
  howpublished = {CGI 2004 tutorial},
      keywords = {parametrization, photorealistic rendering, reflectance properties, texture synthesis, tone-mapping},
      abstract = {Photorealistic graphics play a very important role in various application areas and industries,
                  among them the computer game industry, movie production industry, and even traditional engineering
                  which more and more employs VR applications for virtual prototyping and especially styling reviews.
                  Since correct reflectance properties tremendously increase the realism of such applications,
                  extending existing systems from these application areas immediately improves the overall
                  product.
                  
                  The tutorial introduces the basic terminology, shows techniques for acquisition of reflectance
                  properties of both synthetic and real-world materials, presents common representations for
                  reflectance properties and elaborates on rendering techniques both for real-time and offline
                  applications. While the tutorial gives an overview over existing techniques for most aspects,
                  selected topics are described in much more detail.
                  
                  In addition to describing acquisition, storage and rendering of reflectance properties, related
                  areas will be covered: texturing and parameterization, texture- and BTF synthesis and tone mapping
                  represent techniques. These are inevitable to achieve really photorealistic results and are
                  therefore required by every system that aims at using reflectance properties. Here, as well, an
                  overview over the research areas is given, existing techniques are described and selected topics are
                  elaborated on in more detail.},
    conference = {Computer Graphics International 2004 (CGI 2004)}
}