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Publications
1996
An object-oriented approach to curves and surfaces
P. Slusallek,
Reinhard Klein
, R. Kolb, and G. Greiner
In: Object-Oriented and Mixed Programming Paradigms, pages 33-44, Springer Verlag, 1996
[Details]
[Bibtex]
Construction of the Constrained Delaunay Triangulation of a Polygonal Domain
Reinhard Klein
In: CAD-Tools for Products, Springer Verlag, 1996
[Details]
[Paper]
[Bibtex]
Graphische Datenverarbeitung 1: Gerätetechnik, Programmierung und Anwendung graphischer Systeme
J. Encarnação, W. Straßer, and
Reinhard Klein
Oldenbourg Verlag, 1996
[Details]
[Bibtex]
Simple camera-dependent approximation of terrain surfaces for fast visualization and animation
Reinhard Klein
and T. Hüttner
In proceedings of Visualization 96 - Late Breaking Hot Topics Papers, pages 20-25, ACM Press, Nov. 1996
[Details]
[Bibtex]
Viewing parameter dependent approximation of NURBS-models for fast visualization and animation using a discrete multiresolution representation
Reinhard Klein
, T. Hüttner, and J. Krämer
In proceedings of Workshop 3D Bildanalyse, Erlangen-Nuremberg, infix, Nov. 1996
[Details]
[Paper]
[Bibtex]
Generation of Multiresolution Models from CAD - Data
Reinhard Klein
and W. Straßer
In proceedings of Theory and Practice of Geometric Modeling 96, (Blaubeuren II), Springer Verlag, Oct. 1996
[Details]
[Paper]
[Bibtex]
Mesh Reduction with Error Control
Reinhard Klein
, G. Liebich, and W. Straßer
In proceedings of IEEE Visualization 96, pages 311-318, ACM Press, Oct. 1996
[Details]
[Paper]
[Bibtex]
A Database for Number Fields
M. Daberkow and
Andreas Weber
In proceedings of Design and Implementation of Symbolic Computation Systems - International Symposium (DISCO `96), Springer-Verlag, Sept. 1996
[Details]
[Bibtex]
A Fast, Flexible Particle-System Model for Cloth Draping
B. Eberhardt,
Andreas Weber
, and W. Strasser
In: IEEE Computer Graphics and Applications (Sept. 1996), 16:5(52-59)
[Details]
[Bibtex]
Computing Radical Expressions for Roots of Unity
Andreas Weber
In: SIGSAM Bulletin (Sept. 1996), 30:117(11-20)
[Details]
[Bibtex]
A Language for Describing Behavior of and Interaction with Virtual Worlds
Gabriel Zachmann
In proceedings of ACM Conf. VRST '96, July 1996
[Details]
[Paper]
[Appendix]
[Bibtex]
Virtual Prototyping Examples for Automotive Industries
F. Dai, W. Felger, T. Frühauf, M. Göbel, D. Reiners, and
Gabriel Zachmann
In proceedings of Virtual Reality World, Feb. 1996
[Details]
[Paper]
[Bibtex]