Head of Computer Graphics Group
|Friedrich-Ebert-Allee 144, Room
||+49 (0) 228 73-4201
||+49 (0) 228 73-4212
Analysis and Synthesis of Optical Material Properties of Cloth
In this project we work on the analysis, synthesis and resynthesis of optical material properties of cloth. By estimating domain specific parameters like the weaving pattern and yarn reflection properties from images we obtain a cloth model which can both be visually resynthesized and intuitively edited. We develop new techniques in the context of physically based rendering and image analysis of cloth.
BTFDBB: BTF Database Bonn and Measurement Lab
The image-based acquisition of complex optical material properties is one of the major research topics in our group.
The goal of this project is the development of novel techniques for the efficient and high-fidelity capture of high-dimensional material representations like, e.g. the bidirectional texture function (BTF). Example data is publicy available at the BTF database Bonn.
Data-Driven Analysis and Synthesis of Bidirectional Texture Functions
In this project we strive to derive a statistical model of the space spanned by a database of measured BTFs. This way, we intend to develop a dramatically more general representation of materials than is currently available. The goal is to reparameterize the high-dimensional material space to allow perceptually meaningful interpolations between the acquired samples, i.e., to generate new materials that blend qualities of samples from the dataset.
The goal of the DuraArK project is the development of tools and systems that allow sustainable long-term archival of digital 3D architectural data. It thereby supports a large variety of representations, starting with legacy CAD models over 3D point cloud data up to state of the art Building Information Modeling (BIM) documents.
Our group deals with the efficient representation, management and visualization of 3D surface data that gets captured incrementally by an autonomously flying drone. This data will be integrated into a global 3D map.
Shape Analysis and Interactive Shape Space Exploration
In this project an interactive visual approach to shape analysis of 3D structures is taken. As concrete application serves here the analysis of the skull morphology of European mice and rats based on high-resolution 3D scans.
To correctly simulate materials under arbitrary illumination, the light simulation in a virtual scene must be calculated on a pure spectral basis. This is already done in modern rendering systems. For a few classes of materials spectral reflectance data is already acquired for a few light and view directions using spectrometers and gonioreflectometer setups. This is sometimes enough to fit analytical models to the measured data. But for anisotropic materials or for materials with strong variations in angular or spatial domain there are currently no measurement setups at hand. Similar setups like the ones based on RGB CCD cameras are impractical for spectral measurements because of the high costs of cameras and light sources needed for spectral measurements.
In this project we plan to combine RGB and spectral measurement methods to come up with an efficient and pratical measurement setup for spectral BTFs. Furthermore, algorithm for analysis, compression and efficient rendering for such RGB-spectral-combined data will be investigated.