Interactive Editing of Upholstered Furniture

In proceedings of International Conference on Computer Graphics, Visualization and Computer Vision (WSCG '09), Feb. 2009
 

Abstract

Fast visualization of industrial parts for rapid prototyping is nowadays eased by the fact that CAD construction data is readily available in most cases. Upholstery constitutes an important exception as its shape is not given a priori but the result of complex physical interactions between hard bodies, soft cushioning and elastic sheets. In this paper we propose an interactive visualization and editing method for upholstery that infers physically plausible surfaces from a sewing pattern. Our method supports fast design decisions by allowing easy and intuitive modifications of the inferred surface at any time. We also propose a reconstruction method for point clouds that is specifically targeted at upholstery. We argue that the sewing pattern encodes important information about shape and material deformations of the final surface and consequently use it as a prior in our reconstruction algorithm. The practicability of our method is demonstrated on two real world data sets.

Stichwörter: Mesh Editing, Mesh Optimization, Reconstruction, Surface Modeling, Upholstery

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Bibtex

@INPROCEEDINGS{schwartz-2009,
     author = {Schwartz, Christopher and Degener, Patrick and Klein, Reinhard},
      title = {Interactive Editing of Upholstered Furniture},
  booktitle = {International Conference on Computer Graphics, Visualization and Computer Vision (WSCG '09)},
       year = {2009},
      month = feb,
   keywords = {Mesh Editing, Mesh Optimization, Reconstruction, Surface Modeling, Upholstery},
   abstract = {Fast visualization of industrial parts for rapid prototyping is nowadays eased by the fact that CAD
               construction data is readily available in most cases. Upholstery constitutes an important exception
               as its shape is not given a priori but the result of complex physical interactions between hard
               bodies, soft cushioning and elastic sheets. In this paper we propose an interactive visualization
               and editing method for upholstery that infers physically plausible surfaces from a sewing pattern.
               Our method supports fast design decisions by allowing easy and intuitive modifications of the
               inferred surface at any time. We also propose a reconstruction method for point clouds that is
               specifically targeted at upholstery. We argue that the sewing pattern encodes important information
               about shape and material deformations of the final surface and consequently use it as a prior in our
               reconstruction algorithm. The practicability of our method is demonstrated on two real world data
               sets.}
}