Vorlesung: Introduction to Computer Graphics @ B-IT

Veranstaltung

  • Dozent(en):
  • Beginn: 23.10.2018
  • Zeiten: Di. 10:15 - 11:45 und Do. 16:15 - 17:45, B-IT 0.109
  • Studiengang: B-IT Master Media Informatics
  • Prüfungen: 05.02.2019, 10:15 - 12:15, B-IT 0.109, resit: 27.03.2019, 10:15 - 12:15, B-IT 0.109

Übung

Beschreibung

Computer Graphics deals with hardware, algorithms and datastructures for the synthesis of images or movies from abstract 3D scene, geometry and material descriptions as well as camera/object motion. This lecture introduces the fundamental concepts of computer graphics.

Among the topics of this lecture are: two and three dimensional object representation; affine and perspective mappings; scene representations / the scene graph; clipping algorithms; raster algorithms; sampling theorem and antialiasing; computing visibility and occlusion; color spaces; optical material properties and shading; textures; global illumination; graphics hardware architectures and real-time rendering; representations of curves and surfaces.

In the exercises the theoretical concepts of the lecture are examplified in theoretical tasks and practical programming assignments. The practical part of the exercise is done using a JavaScript based WebGL framework in order to showcase fundamental concepts of real-time graphics.

Folien

Übungsaufgaben

Übung 1: WebGL LaTeX
Übungsblatt  (PDF-Dokument, 346 KB)
Übung 2: Transformations and Interpolations
Übungsblatt  (PDF-Dokument, 191 KB)
Übung 3: CelShading
Übungsblatt  (PDF-Dokument, 340 KB)
Übung 4: ViewFrustum
Übungsblatt  (PDF-Dokument, 204 KB)
Übung 5: Illumination-Models
Übungsblatt  (PDF-Dokument, 245 KB)
Übung 6: ReflectanceModels
Übungsblatt  (PDF-Dokument, 261 KB)
Übung 7: Textures
Übungsblatt  (PDF-Dokument, 188 KB)
Übung 8: Fractals
Übungsblatt  (PDF-Dokument, 589 KB)