Vorlesung: Introduction to Computer Graphics @ B-IT

Veranstaltung

  • Dozent(en):
  • Beginn: 29.10.2013
  • Zeiten: Di. 16:45 (s.t.) - 18:15 und Do. 17 (s.t.) - 18:30, Rheinsaal, B-IT
  • Veranstaltungsnummer: 13ws-29192
  • Studiengang: B-IT Master Media Informatics

Übung

Beschreibung

Computer Graphics deals with hardware, algorithms and datastructures for the synthesis of images or movies from abstract 3D scene, geometry and material descriptions as well as camera/object motion. This lecture introduces the fundamental concepts of computer graphics.

Among the topics of this lecture are: two and three dimensional object representation; affine and perspective mappings; scene representations / the scene graph; clipping algorithms; raster algorithms; sampling theorem and antialiasing; computing visibility and occlusion; color spaces; optical material properties and shading; textures; global illumination; graphics hardware architectures and real-time rendering; representations of curves and surfaces.

In the exercises the theoretical concepts of the lecture are examplified in theoretical tasks and practical programming assignments. Programming is primarily done in C++ using the OpenGL library.

Folien

Übungsaufgaben

Übung 1: OpenGL and Bresenham
Übungsblatt  (PDF-Dokument, 326 KB)
Übung 2: Barycentric Coordinates
Übungsblatt  (PDF-Dokument, 239 KB)
Übung 3: Scene Graph and Quaternions
Übungsblatt  (PDF-Dokument, 346 KB)
Übung 4: Projective Space and Perspective Transformation
Übungsblatt  (PDF-Dokument, 179 KB)
Übung 5: Gamut Mapping
Übungsblatt  (PDF-Dokument, 170 KB)
Übung 6: Color Interpolation and Euler Formula
Übungsblatt  (PDF-Dokument, 237 KB)
Übung 7: Bezier and B-spline curves
Übungsblatt  (PDF-Dokument, 186 KB)
Übung 8: Raytracing and Subdivision
Übungsblatt  (PDF-Dokument, 294 KB)
Übung 10: Repetition
Übungsblatt  (PDF-Dokument, 109 KB)

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