Vorlesung: Physics based Modeling


  • Dozent(en):
  • Beginn: 18.10.2011
  • Zeiten: Di. 16 (c.t.) - 18 LBH - Hörsaal III.03
  • Veranstaltungsnummer: MA-INF 2302
  • Studiengang: Master



Subject of this lecture are physically-based simulation techniques for applications in computer graphics and computer animation. Such techniques are increasingly used to create complex animated films, in virtual reality applications and also in computer games.

The lecture will cover the following topics:

  • Particle simulation
  • rigid bodies
  • multi-body-systems
  • collision detection
  • collisions response
  • physics-based motion editing
  • controller-based motion editing



Übung 1: Matlab ODE-SolarSystem
Übungsblatt  (PDF-Dokument, 121 KB)
Übung 2: Spinning-Top
Übungsblatt  (PDF-Dokument, 169 KB)
Übung 3: Spinning-Top-Friction-Baraff
Übungsblatt  (PDF-Dokument, 56 KB)

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